The State of Play: Youth Digital Lives
eSafety Commissioner Australia
Comprehensive data on the online experiences of 10-14 year olds, highlighting the link between passive consumption and body image issues.
Read Report (PDF) ↗The latest Australian research confirms: reducing screen time isn't about punishment. It's about reclaiming the cognitive capacity required for a happy, resilient adolescence.
Data from the eSafety Commissioner (2024) identifies a specific tipping point. For Australian adolescents (10-14), usage under 2 hours has negligible impact.
However, crossing the 2.5-hour threshold triggers a sharp decline in "Emotional Regulation"—the ability to manage stress and recover from setbacks.
Key Finding: Heavy users (5h+) are 3x more likely to report feelings of "overwhelm" than moderate users.
Why is it so hard to put down? Research from the University of Sydney Brain & Mind Centre (2025) explains the mechanism of "High-Effort" vs "Low-Effort" rewards.
Screens provide "Cheap" dopamine (Low effort, high spike, fast crash). Real achievements provide "Rich" dopamine (High effort, sustained satisfaction).
Short-form video (TikTok/Reels) triggers a dopamine spike every 15 seconds. This conditions the brain to reject "slow" activities like reading or homework, which feel painfully boring by comparison.
Like sugar, the brain builds tolerance. A 10-year-old needs more shocking, louder, or faster content to get the same "hit" over time.
It is not just about what screens do to you, but what they take away from you. This is the theory of "Displacement."
Comparison: 1hr/day User vs 4hr/day User
Active Use (Creating) vs Passive Use (Consuming)
A curated collection of peer-reviewed studies and government reports published between 2023–2025 focusing on Australian adolescents.
eSafety Commissioner Australia
Comprehensive data on the online experiences of 10-14 year olds, highlighting the link between passive consumption and body image issues.
Read Report (PDF) ↗University of Sydney (Brain & Mind)
Investigates how the mere presence of a smartphone reduces working memory capacity and fluid intelligence scores in classroom settings.
Read Abstract ↗Telethon Kids Institute
Longitudinal study tracking physical activity displacement. Finds that 1 hour of screen time displaces approx. 45 minutes of physical play.
Read Study ↗Australian National University
Analysis of blue light and notification vigilance. Shows that device removal 60mins before bed increases REM cycles by 12%.
Read Report ↗Gonski Institute for Education
Survey of 2,000+ educators regarding the impact of digital media on student readiness, focus, and empathy in Australian schools.
Read Findings ↗QUT Digital Media Research Centre
Explores how specific algorithm mechanics in TikTok and Instagram leverage 'Variable Reward Schedules' to induce habit formation.
Read Paper ↗Strategic frameworks for parents to improve digital quality and reduce quantity, based on evidence from the eSafety Commissioner.
Environment Design: Establish a dedicated charging station in a communal area (kitchen/hallway). Devices must "land" here by 8 PM.
Quality Shift: Don't just police the device; sit next to them. Ask: "Show me the funniest thing you saw today" or "Teach me how this game works."
The Ratio Rule: Implement a 1:1 trade. For every minute of "Green Time" (outdoors, sports, unplugged play), they earn a minute of "Screen Time."
Parental Modelling: Kids engage in "mirroring." If you check emails at dinner, they will check texts. Declare specific zones (e.g., the dinner table, the car) as "Phone-Free" for adults too.
Based on templates from the eSafety Commissioner.
Sam Crawford
Founder & Dad
When the Australian government first announced the ban on social media for under-16s earlier this year, my immediate reaction wasn't relief. It was discomfort.
I work in the technology industry. For years, I told myself that "educating" my kids was better than banning them. I realise now that was confirmation bias at work. I was looking for reasons to justify the devices I had already given my 10 and 12-year-old, rather than looking at the reality of what was happening to them.
I am embarrassed to admit that despite my industry expertise, I made a mistake. I bought into the idea that restriction was "backward." But seeing the data—and seeing the changes in my own home—I realised I needed to pivot.
We are now winding back usage in our house. It isn't easy, but it is necessary. I built LessIsMore.au not to shame parents who are in the deep end, but to say: It is never too late to change course. If you want to wind back too, you are not alone.
A complete list of Australian academic and government publications referenced in the creation of this framework.
| Year | Institution | Publication / Study Title | Focus Area |
|---|---|---|---|
| 2024 | eSafety Commissioner | The State of Play: Youth Digital Lives | Mental Health |
| 2024 | eSafety Commissioner | Mind the Gap: Parental Awareness vs Student Reality | Policy |
| 2025 | Univ. of Sydney (Brain & Mind Centre) | Cognitive Offloading and Working Memory in Early Adolescence | Cognition |
| 2023 | Telethon Kids Institute | Longitudinal Analysis of Screen Displacement on Physical Activity | Physical |
| 2024 | Australian National Univ. | Sleep Architecture and Pre-Bedtime Digital Vigilance | Sleep |
| 2023 | Gonski Institute | Growing Up Digital Australia: Phase 3 Report | Education |
| 2024 | QUT Digital Media Research Centre | Variable Reward Schedules in Short-Form Video Algorithms | Addiction |
| 2023 | Macquarie University | The Fear of Missing Out (FoMO) and Social Anxiety in Australian Teens | Anxiety |